MapNG - Real-World Terrain Generator for BeamNG.drive
MapNG is a free, open-source web application that converts real-world geographic data into game-engine-ready terrain for BeamNG.drive modding.
Features
- Generate heightmaps from any location on Earth at 1 meter per pixel
- 3 elevation sources: Standard 30m global, USGS 1m (USA), GPXZ premium
- High-resolution satellite textures from Esri World Imagery
- Procedural OSM textures with road overlays, land-use fills, and simple markings
- Hybrid satellite + road overlay textures
- Interactive 3D preview with HDR lighting and cascaded shadows
- 3D buildings, trees, and barriers from OpenStreetMap data
- Multiple export formats: 16-bit heightmaps, satellite and OSM textures, road masks, GeoTIFF, GeoJSON, GLB, DAE, BeamNG .ter, and experimental BeamNG level ZIP packages
- Surrounding terrain tile downloads for multi-tile worlds
- Batch Job mode for processing tile grids (up to 20x20) with per-tile offsets, pause, resume, and retry
- Optional shared elevation baseline and stitched verification heightmap for seam validation
How to Make a BeamNG Map from Real-World Locations
Select a location using the interactive map or search by name, configure your resolution (512–8192 px), choose an elevation source, and generate. Preview your terrain in 3D, then export heightmaps and textures ready for the BeamNG.drive World Editor.
Please enable JavaScript to use MapNG.
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